

Great build, some random adjustments I've made so far that is still okay for 5 instability ~200 depth. Here I've dabbled in all their defining characteristics to create a team that doesn't specifically rely on any one source for strength, a great all-comers list that also has awesome comeback potential with Conservation / Second Chance / Marshal / Urh. They share buffs, manipulate action order, and manipulate damage the most versatile race, IMO. Griffons just get a stupidly wide range of beneficial traits. Second Chance (when your creatures are resurrected, they have a 50% chance to move to the top of the Timeline) Marshal (when your dominant creatures move to the top of the Timeline, your other creatures have a 15% chance to move to the top of the Timeline as well)Īxer Apocalypse: Urh Harbringer (your creatures have 15% more stats for each turn they've taken)Ĭonservation of Energy (when one of your creatures is killed, another one has a 35% chance to be rezzed at 50% health) Spur of the Heavens (when this creature attacks, it has a 50% chance to move an allied creature to the top of the Timeline) Griffon Divebomber: Impending Victory (when an allied Griffon attacks that does not have Impending Victory, this creature attacks a random enemy) Moonlight (your creatures have 7% more Attack, Defense, and Intelligence for each buff)

Odd One (traits that count numbers of a race act as if your team has two more of them)Īssault Griffon: Heavy Repercussions (has a 7% chance to take another turn for each allied Griffon)ĭisciple of War (cures 1 debuff from all allies at the start of its turn) Rejuvenation (your creatures recover 12% health each turn for each creature of the same class on your team) Griffon Screecher: Impunity (your Griffons take 5% less damage for each Griffon on your team) Grim Aura (your creatures deal additional damage equal to 25% of their Speed) Pharaoh's Boon (your creatures receive 10% more stats for each creature of the same class on your team) Griffon Dreamfinder: All as One (when one of your Griffons receives a buff, your other Griffons receive it too) Singularity (your creatures gain additional Attack, Defense, and Intelligence equal to 10% of their current Health)

Solace (your creatures gain 10% Maximum Health for each Life Spell gem equipped, max 3 per creature Razorfoot Griffon: Deafening Roar (your creatures deal 10% more damage for each Griffon on your team) We'll see how it goes, yeah?įor now, ladies and gentlemen, I give you an old classic: the Griffon build, Tribalist S:U edition. This opens up build variety some, and while I'm a little wary about how much the game emphasizes "Deepest Realm Ever", I'm not even a week into the game yet. The days of infinite spellcasting so long as you had enough %health gem dust and passive healing are gone.Ĭomparatively, the actual difficulty of the game seems to have decreased a little I haven't found CJ yet, and his absence would mean that the game's infinite scaling is far more gradual, instead of S3 where you'd tune CJ to 1k% Enemy Stats and Scaling and immediately get your face pushed in on the first realm. On the other hand, we now get 18 traits instead of 15, and the lack of Nether creatures means we no longer have focal teams, where you stack five interlocking traits on one dude and turn him into Superman - and the change of spell gems to charges mean that your other five creatures can't just sit around spamming useful spell gems like Timewalk or Wormrot or what have you. This tends to keep parties within specific classes, because the Sphinx traits are still some of the most reliable traits in the game. You can, of course, toss conflicting traits onto your Artifacts still, but obtaining specific Artifact materials involves raising the target monster's Knowledge to S and then launching an Assassination project, which will cost you 40k granite, not a small amount. This complicates both racial builds and anything looking to use class-targeting bonuses. Unfortunately, the parents separately contribute race and class, which means you can't keep both. Any two creatures can be fused together to produce a hybrid with both parent's traits, which is great. First off, some notable changes from S3 for newcomers and veterans alike - the engineering of builds has changed dramatically.
